Clare-Dragonfly (
clare_dragonfly) wrote in
writerstorm2010-12-28 10:17 pm
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Post-apocalyptic magic
I have a post-apocalyptic world. (The apocalypse in question is a ten-year world war that used physical, chemical/biological, and nuclear weapons.) The world is mostly based on our own, though as it's post-apocalyptic, technology, communications, etc. are broken down and much less common than they used to be. However, now they have magic.
I've worked out that magic is a genetic trait; a long time ago, people with magic existed but were rare. Then they stopped being able to use magic. Now that the war has destroyed whatever infrastructure element kept the magic hidden and dormant, magic users--who are more resilient against modern weaponry and therefore have survived in greater numbers than they previously had--are able to use magic and out in the open again.
My problem is the infrastructure element. The original suggestion I had was cell phone towers/lines, but I think that's too recent. If magic existed up until the time cell phones were invented, the world wouldn't be all that much like ours. I want something that changed longer ago.
Other suggestions I've had are the steam engine and the printing press. The first doesn't seem insidious enough (and now that I think about it, steam engines haven't been widely used for a long time, have they?), and while the second is kind of awesome and I've worked it subtly into a short little story, it seems too nebulous. I guess it's hard to explain. I also thought of using plumbing, and having magic unable to cross running water, but I've been able to find frustratingly little on the history of plumbing, so I don't know how well it would work.
Any suggestions? Reasons one of the other things would work better than I thought? Throw 'em at me!
I've worked out that magic is a genetic trait; a long time ago, people with magic existed but were rare. Then they stopped being able to use magic. Now that the war has destroyed whatever infrastructure element kept the magic hidden and dormant, magic users--who are more resilient against modern weaponry and therefore have survived in greater numbers than they previously had--are able to use magic and out in the open again.
My problem is the infrastructure element. The original suggestion I had was cell phone towers/lines, but I think that's too recent. If magic existed up until the time cell phones were invented, the world wouldn't be all that much like ours. I want something that changed longer ago.
Other suggestions I've had are the steam engine and the printing press. The first doesn't seem insidious enough (and now that I think about it, steam engines haven't been widely used for a long time, have they?), and while the second is kind of awesome and I've worked it subtly into a short little story, it seems too nebulous. I guess it's hard to explain. I also thought of using plumbing, and having magic unable to cross running water, but I've been able to find frustratingly little on the history of plumbing, so I don't know how well it would work.
Any suggestions? Reasons one of the other things would work better than I thought? Throw 'em at me!
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Printing works for the same subtle reasons it led to the chaos and breaking of the Catholic Church's stranglehold on the European World. It spreads knowledge independent of one official thing, yet it also rigidizes (yes I make up words) the knowledge being dispensed. Instead of fifty hand copies with various errors and independent flourishes, you've got five hundred, each identical to the last, taking away the creativity magic might need.
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Also, in a slightly different sphere, I had my magic users be strongly linked to a spirit of place. That is, a magic user who has moved around a lot in their life, who isn't living on lands bred into them at least a generation or two, or whose ancestral lands have been heavily altered, can't access their magic anymore. So the more mobile society gets (and this started being widespread in Western Europe in the 18th century with the clearances and enclosure acts, and of course in America pretty much since the beginning of White settlement), the less magic there is. Give us a few generations with limited mobility, magic comes back (this might not work with your plot, though.)
Other possibilities, depending on when you're setting your end-of-magic: Radio (which is basically all cell phones are anyway.) Electricity. Speed of communication (reliable, fast communication - whether it's a telegraph or just runners on good roads - changes the way humans interact *so much*.) Fossil fuels being burnt (which would go back to coal, again in the early 18th century/a bit before). Magic users needing their tools (including, say, their clothing and their workspace) to be hand-made from raw materials under controlled circumstances, so that a factory-manufacture culture makes magic very difficult. A vaccine, or a pandemic illness that remains dormant in the nervous system, possibly, could block magic access, and with less travel and communication it could die out in the population (or maybe even that it's a genetic thing that just bred out, if it's gene-linked to something that makes living in a citified culture very difficult, like unblockable psi or multiple chemical sensitivity or something.) Or how about magic that's linked to biodiversity? The less different types of non-human life around you, the less magic there is to use, and the Holocene Mass Extinction event has been picking up momentum for 10,000 years - and the agricultural revolution loves its monocultures.
You are taking into account that pretty much anything that fits your story - except possibly an astronomical conjunction - would've affected the industrialized/post-industrialized parts of the world way disproportionately, right? So that significant parts of the world's population will still have their magic all the way through.
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Well...
It's not just a single thing, necessarily. All kinds of stuff can combine to suppress magic and/or kill off the people who have it.
Re: Well...
Re: Well...
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